• Collaborate with a small team across design stages of development for social media posts promoting important announcements or website updates and in-game updates for an ex-Disney MMO game Toontown Online, now known as Toontown Rewritten.
• Prepare finalized files that have been developed and crosschecked with brand guidelines, to be sent for review before being front and centre on the Toontown website blog or Instagram and Twitter pages.
• Maintain clean files and organization structure for location and archiving.
• Using in-game virtual camera to set up or position models for capture and use in Adobe to create scenes with in-game elements.
• Creative lead for various video game and card game projects, overseeing UI and Product design, from visualizing concept to post-production development.
• Collaborate with a very small team across design stages of development for game releases on digital storefronts.
• Creating complex graphics which included; logo design, media assets, campaign advertising, emails, and designs for print using independent judgment, creativity, and industry standard design software.
• Developed creative concepts, graphics, logos and motion graphics, for visual novel games, both for final in-game use and kickstarter campaign marketing and POS.
• Manage multiple projects and their deadlines, while maintaining strong feedback to project leaders.
• Use of technical knowledge in preparing design files with a detail to maintain, update and archive files.
• Develop and edit clear briefings, design of promotional and marketing products.
• Proactively researched current design trends, existing designs and audience feed
Personal Achievements:
• Helped see multiple campaigns where my work was front and centre exceed their funding goals, one reaching over £62,000, another £82,000.
• Maintaining industry standard testing and QA methods to check video games for language and grammatical errors or inconsistencies.
• Ensure all readable text was translated fluently into English, while also accounting for common colloquialisms or expressions.
• Constant ability to gather a quick understanding of gameplay and the desired result/scene.
• Coordinated with the in-house Wrigley project lead to develop the style to be used within the brand guidelines.
• Execute inclusion of rebranding for pre-existing designs using legacy design assets, creative concepts new creative assets.
• Responsible for multiple social experience campaigns to be use either in-house or by a public audience, one in particular being London's Pride Festival, which was a great way to show my support for the LGBTQ+ community.